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Double AA

Overview:  Needham's AA Division offers an Instructional program for 9 and 10 year old players with a lightly competitive aspect.  Games are played on a 60 ft diamond.  The full season is player-pitch, with umpires and called balls/strikes.  While playoffs are held at the end of the season, all teams qualify and playoffs are in a "pool-play" format to provide maximum games to all teams.  Volunteer coaches are welcome to enroll. 

Eligibility: There are no tryouts for AA.  Any Little League Age 9 or Little League Age 10 year old not qualifying for the AAA or Majors divisions will be assigned to AA.  8 year olds born between May 1st and August 31st and in 3rd grade will also be placed in AA. 8 year olds born between May 1st and August 31st and in 2nd grade will also be placed in A unless a parent requests placement in the Double AA division. 


Director:  John Keene


Whenever there is a conflict between the Rule Book and Home Rules, the Home Rules prevail.

Under no circumstances may Managers decide to override or modify the Home Rules as stated or the National Little League rules. Likewise, Managers may not agree to change the mound distance from the regulation 46 feet.

Home Rules - these are modifications to National Little League rules

STEALING - Stealing is not permitted. Similarly, runners may not advance on passed balls or wild pitches.

BUNTING - Bunting is NOT permitted.

INTENTIONAL WALKS – Intentional walks are NOT permitted.

INFIELD FLY RULE - the infield fly rule is NOT to be enforced.

MOUNDING - A play in the field may be ended by the fielding team getting the ball to the pitcher standing on the pitcher’s mound (“mounding”) – Meaning the hill not necessarily the rubber.  Any offensive player more than halfway to a base, in the sole opinion of the Umpire, will be awarded that base.  Any player not halfway to a base in the sole opinion of the Umpire will be returned to the previous base.  A batter running to first, or any runner forced as a result of the batter running to first, will receive the base to which they are being forced.  (For example, on a ball hit back to the pitcher's mound, if no play is made, the batter would be awarded first base and any forced runners would be given the base to which they are forced).  In no event may the pitcher act as cut-off man while standing on the mound; the ball is dead if received on the mound by the pitcher from another fielder and the Umpire will call it as such, sending runners to the appropriate bases as the Umpire shall determine. (Note a ball is not "dead" if hit directly to the pitcher on the mound).

HIT BATTER - A pitcher who hits two batters in one inning or three in one game shall be removed as a pitcher for the remainder of the game.

National Little League rules - Managers and Coaches are reminded of these important rules:

END OF INNING - an inning is ended upon the first of either 3 outs made by the defensive team or 5 runs scored by the offensive team. (Note, if the final play results in more than one run scoring, only 5 runs are recorded for the offensive team). The five-run limit is in effect in ALL innings.

BATTING ORDER - a continuous batting order will be in effect for all games (i.e. the batting order will contain the entire roster of players).

MERCY RULE - In keeping with Little League rule 4.10 (d), "if after four (4) innings, three and one-half innings if the home team is ahead, one team has a lead of ten (10) runs or more, the manager of the team with the least runs shall concede the victory to the opponent." This will be enforced in ALL games. However, teams are expected to then continue through 6 innings or as long as weather and field availability permit. The remainder of the game should be used by both Managers as a scrimmage, to put players in new positions, try new pitchers, etc. The outcome of the game cannot be changed based on what occurs after the mercy rule is invoked. Umpires shall remain for the full playing time.

PITCH LIMITS - Pitchers are limited to the National Little League rules regarding pitch counts and days of rest. Managers are responsible for managing pitch count and reporting pitches thrown in the online system as soon as practical after each game. This is a Health and Safety issue.

CATCHERS - Any player who has caught four or more innings may not pitch on that calendar day. Any pitcher who throws 41 or more pitches may not play the position of catcher for the remainder of that day.

NINE PLAYERS - No game may be started with fewer than 9 players. This is not a forfeit, however. The game shall be rescheduled.  Nonetheless teams are encouraged to use the field time but running a joint practice or scrimmage.  (e.g., the team without enough players may borrow a player from the opposing team).  Please notify the director as soon as possible to reschedule the game.

ON DECK SWINGING - At all fields (at all levels), there is NO on deck swinging. The umpire will assess a warning on the first offense to both benches (one warning per game, not per team) and will assess an out to any team whose player is swinging a bat while not at the plate on any subsequent violations.

BATS- All bats must either be wood or be Little League sanctioned bats displaying the USA Baseball logo. 

USE OF UNAUTHORIEZED BATS - If an unauthorized bat is used in a game, any resulting play shall stand.  The bat will be removed from the game.  If subsequent to an unauthorized bat being removed from the game, any player from the same team enters the batter’s box and addresses a pitch with the same or another unauthorized bat the player will be called out.  If subsequent to such removal of an unauthorized bat, a player from the same team uses the same or another unauthorized bat and puts the ball in play, the play will be nullified, the player called out, and any runners returned to their original positions – unless such use of an unauthorized bat is not identified until after the next batter has taken a pitch.  In that case, the play will stand, the offending team will be assessed an out.

BALK - A balk is NOT called in AA.

GAME BALLS - The Home team will supply 3 game balls.

Other Important Notes

CATHCER’s EQUIPMENT – All catchers must where the standard catcher’s equipment (chest protector, shin pads and helmet.  They must also wearing a cup, and the helmet must have a throat guard.

HIGH ROCK FIELD - At High Rock Field, a ball hit either on the fly or on the bounce/roll into the high grass and bushes surrounding the rock in the center field is a ground-rule double. A player may not intentionally throw or kick the ball into this area.

CURFEW/TIME LIMIT - No inning is to start after 8:00 PM. If another game is scheduled to follow, NO game shall last more than 2½ hours. Do not start an inning if the game will last past 2 ½ hours.

CONFERRING WITH UMPIRES – Managers and coaches should be aware that many of the umpires at the Double A level are children themselves.  There is NO arguing or conferring with an umpire on ANY ruling by an umpire, even for an interpretation of a rule.

DUGOUTS/BENCH ASSIGNMENT - The Home team will occupy the 1st base dugout or bench.

PLAYER SHORTAGE - In the event that a manager cannot field a team of nine players, he may, with the consent and coordination of the Double A director, ‘borrow’ enough players from another Double A team to make up to nine. Players may also be brought up from Single A provided they have been specifically designated by the Single A Director as being available to play at the Double A level. In no instance may a player be brought down from Triple A.

If the original player on a Double A roster does in fact show up on time for the game, that Double A player will start. However, the Double A or Single A player(s) “borrowed” in such instance must play according to the Minimum Requirements rule. In the event that the player on the Double A roster shows up late, the “borrowed” Double A or Single A player(s) will start.

PLAYER BORROWING - All player borrowing must be approved in advance by the Director of AA. In no instance shall a player be borrowed if it creates a negative impact on the lending team and in no instance may a borrowed player pitch for the borrowing team.   In no instance shall a player be lent if that creates a game shortage on the lending team.

Shorthanded borrowing teams' games will take precedence over lending teams' practices.

SUBSTITUTE MANAGERS - In the event that a manager is not able to attend a scheduled practice and/or game, only his/her Board-approved coaches may substitute as manager. In the event that no Board-approved coach is available, the manager must coordinate with the League Director to arrange for a Board-approved coach to take over for that game and/or practice. In no instance may the manager independently authorize a non-Board-approved coach to take over in his/her absence.

SCHEDULING/RAINOUTS/RESCHEDULING - The League Director makes the ultimate determination on the timing and location of rescheduled games. The game schedule stands and may not be altered at the discretion of individual managers. If a game is called or cancelled due to bad weather, the manager must contact the League Director for the time and location of the makeup game. Individual managers may not schedule or reschedule makeup games at their own discretion.

PLAYER ELIGIBILITY FOR PLAYOFFS – For any individual player to be eligible to participate in the playoffs, they must play in at least 50% of the team’s regular season games. A player will be deemed to have played in any postponed games that were not made up (e.g. if a team played 11 games and another 12th game was rained out and not made up, a player who played in 5 of the played games would be eligible for the playoffs because they would get credit for the non-made up game).

PARADES - No vehicles of any kind will be permitted to transport teams in either the Little League Opening Day Parade or Fourth of July Parade. The following teams and their managers and coaches will march in the Fourth of July Parade in the following order:

1 .Majors Town Champs

2. Major League Playoff Champs (town runner up).

3. Major League All Stars

4. AAA Town Champs

5. AAA League Playoff Champs (town runner up).

6. AAA All Stars (E/W).

7. AA Town Champs

8. AA Runners Up